Obtaining materials to upgrade your weapon and armor is a core part of Monster Hunter. These materials provide magical effects that you slot into your weapons, armor, and trinkets to gain some type of magical benefit. Instead you gain materials from hunting creatures, gathering resources, or finding a merchant who offers materials for a cost. Monster Hunter is a high magic setting game, but magical armor, weapons, and other items that do not have a limited amount of uses do not exist in the world though. In a standard D&D game, players are rewarded as they travel through their game by finding magical equipment or purchasing it from a magic shop. The biggest difference between your standard D&D game and a Monster Hunter styled D&D game is the equipment and magical items. Throughout this book you will find the lore, gods, rules, equipment, and information about the Old World to help you create your own campaign or adventure in the Monster Hunter Universe. This gameplay holds the same in this version of fifth edition of d&d. As part of its core gameplay, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allows them to face more powerful monsters. Slaying or trapping large monsters across various landscapes as part of quests given to them by the locals. We ask you to please add the template if there is a violation to this disclaimer within this page.In Monster Hunter, the player takes the role of a Hunter. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. If the claw does grasp hold of a creature, it takes no damage.īack to Main Page → 5e Homebrew → Equipment → Wondrous Itemīack to Main Page → 5e Homebrew → Campaign Settings → Hyrule→ Treasure Subject to GM discretion, the claw may be able to grasp the creature or an object on its body, thereby causing you to be pulled to it or vice versa. If the claw hits a creature, the target takes nonmagical piercing damage equal to 1d4 + your Dexterity modifier. Regardless of your weight, you can also use the clawshot to draw lighter objects towards you. If you use the claw and weigh less than 500 pounds, you can use it to rapidly travel or soar to hard-to-reach areas by using the claw to grasp hold of objects heavier than you. The claw will release if it attempts to pull an object more than 500 pounds, or if it returns all the way to its holster. If the claw hits an object it can firmly grasp, such as an iron grating or a tree branch, it will grasp hold of the object before retracting. You do not add your proficiency bonus to this attack roll, unless you have proficiency with the clawshot specifically. Hitting a specific object or creature requires a ranged attack roll. If the claw hits an object or creature, it will also retract almost instantly. If the claw reaches the end of the chain's length, the chain and claw retract almost instantly. Once activated, the claw shoots from the gauntlet at high speed, connected by a magical chain that extends out to a range of 50 feet. You can activate the clawshot by aiming the device and pulling the trigger, as an action. It is operated by inserting your hand into the hole opposite the claws, and grasping a trigger-like handle. This wondrous item appears similar to a gauntlet, albeit in place of fingers it features a trio of grasping metallic claws.
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